Gen.G and McDonald's Franchisees Renew McDonald's Crew League in Southern California, Southern Plains and DMV Regions and Expands into the Pacific Northwest

2022-06-28 13:39:40 By : Ms. fanny fang

Employees will vote on their game of choice to compete in the McDonald's Crew League for prizes and prestige

Global esports organization Gen.G announced today it has extended its national partnership with McDonald's for another year of the McDonald's Crew League in the Southern California Southern Plains ( Kansas Oklahoma ) and DMV ( Washington DC Maryland Virginia ) regions designed to recruit and retain its employees through gaming. This partnership also includes an expansion into the Pacific Northwest region to allow additional esports leagues to engage McDonald's employees and gaming enthusiasts.

The Pacific Northwest region league kicked off and will have their playoffs on August 13th . Southern California , Southern Plains, and DMV region Crew Leagues will kick off their seasons on July 5 , July 26 and August 23 , with play-off to follow respectively. Employees will vote on a game of their choice and compete to qualify for a live playoff broadcast on Twitch.tv/GenGesports, hosted by local casters in each region. Employees will vote on a game of their choice and compete to qualify for the live playoff broadcast on Twitch.tv/GenGesports . Prizes include a PS5 of Xbox Series, over $1,000 in Amazon gift cards for each region, Crew League T-shirts, and an exclusive belt for the winner and plaque for their franchise location.

"There's no denying the importance of the frontline crew to McDonald's success. Owner/Operators in the active co-ops are proud to offer their employees a unique experience that lets restaurant employees know they are valued members of a larger community," said Patricia Chambers , Ad Agency Partner for the participating regions. "We are excited to continue our partnership with an organization as prestigious as Gen.G and look forward to once again crafting a great competitive experience for our valued crew members and managers."

"We had such an amazing time in previous iterations of the McDonald's Crew League, that we absolutely had to do it again and this time allow more to participate," said Arnold Hurr, CEO of Gen.G. "At Gen.G, we've always been about building and connecting communities to bring people together on things they really enjoy. Continuing the comradery we've seen within the McDonald's Crew League has been exciting to witness, and we can't wait for the Pacific Northwest region to experience the same thing."

The Pacific Northwest expansion marks the fourth local market where McDonald's franchisees and Gen.G are partnering together on esports programming to further engage employees.

Currently McDonald's esports programming connects hundreds of employees in the Southern Plains, Southern California , Washington D.C. , Baltimore and broader Maryland .

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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."

The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before - animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.

COLLECT ICONIC CHARACTERS IN GAME Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.

RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.] Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.

SPECIAL EVENTS In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.

EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!

Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.

Visual assets for the game, including key art and logos, can be found in the online press kit .

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .

ABOUT NBC'S THE OFFICE

Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.

Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.

ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS

Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

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Forging sustainable economies within a revolutionary Web3 gaming experience, Project Twelve innovates on a vision of virtual asset viability and reveals the Genesis Soul-Bound NFT Airdrop

Emerging as a premier project in the Web3 gaming space, Project Twelve (P12) is announcing the close of $8 million in new funding, paving the way for an expanding ecosystem with a sustainable game economy that makes game creation accessible. This funding round comes from a combination of committed investors, including: MetaApp, Project Galaxy, Primavera Ventures, CyberConnect, CCV, InfinityLeague, Smrti Lab, and others.

With this new funding, the founding team will be able to expand on their strong vision in making game creation accessible and game economy sustainable. In recognizing an impending paradigm shift for virtual assets, the P12 team set out to do away with obstacles that have historically minimized the impact of virtual worlds and experiences. Removing the flawed, for-profit model, P12 aims to better serve the user, making way for limitless possibilities within the realm of virtual worlds. To tackle key challenges affecting the Web3 gaming industry, P12 will build complete infrastructure and tooling to make game creation accessible and implement a set of economic and governmental mechanisms to make game economy sustainable.

The team behind P12 comes from a hybrid Web3 and gaming background. They have been in the blockchain and cryptocurrency space since 2018 and have successfully built a decentralized exchange (DEX) product. They also have a proven track record in R&D and building gaming products. P12 strives to combine the best of Web3 and gaming. Commenting on the initial evolution of Project Twelve, Founder Boyang explains, "P12 was conceptualized by a group of hardcore gamers who have a deep passion for and great faith in gaming. While serving the gaming industry, we also identified key challenges facing the future of gaming - that is insufficient supply and broken economies. Now, we see a solution to the challenges in combining the best of Web3 and gaming, that solution is P12."

Project Twelve is now inviting individuals interested in the P12 vision to collect recently launched Genesis Soul-Bound NFT - the ultimate tribute to Developers & Gamers - from their airdrop site and to invite others to do the same via the P12 referral program. Officially launched on June 27 th , the Genesis Soul-Bound NFT airdrop has been met with great enthusiasm from the gaming community. The P12 Genesis Soul-Bound NFT pays homage to Steam developers and gamers by capturing off-chain credentials, including games published and hours played. In doing so, the set of valuable proof-of-play data will entitle NFT holders to future rights and benefits, and gamers within the P12-verse will be a part of the growing movement of virtual asset pioneers, paving the way for a new Web3 gaming future.

Explore Project Twelve and its mission further at p12.network and engage with the community on Twitter , Discord , and their blog here.

Project Twelve ( https://p12.network/ ) is a Web3 gaming platform and game creator ecosystem with a sustainable economy. It features the Editor, a full-featured Metaverse content engine for building game worlds; the Infra, a set of API/SDK and developer portals for bridging game content on-chain; and the Econs, a set of economic and governmental rules and mechanisms implemented in EVM smart contracts.

Media Contact Name: Boyang Phone: +65-83109131 Email: boyang@p12.dev Telegram: @b0yan913

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Web3 blockchain gaming leader introduces C2X NFT Marketplace, bolstering the experience for users

C2X NFT an NFT marketplace based on the C2X blockchain gaming platform, recently presented at the VidCon US 2022 conference, presented by TikTok, in Anaheim, California the world's leading community event for digital creators, platform innovators and their fans converge in one place. C2X NFT's speaking engagement was titled "Web3 & NFTs: The Next Level Engagement of Fans" and was presented by Director of Corporate Development of Com2uS USA Michael Lee . Com2uS USA is the master platform provider for C2X NFT.

The event, which took place from June 22 through June 25 , was held at the Anaheim Convention Center and drew in 75,000 participants. During Lee's panel on June 24 , he discussed how NFTs are providing creators with a new way to monetize content and provide more ownership for fans. Com2uS are mobile gaming giants with more than one million global users and Lee shed light on how the group developed a comprehensive content company through an independent blockchain ecosystem. He explained how users can easily create and provide NFTs through the C2X NFT Marketplace.

"Speaking on VidCon's community stage was an exciting opportunity to explain how NFTs improve the gaming experience and offer convenience for content providers," stated Lee. "We're elated to instill confidence for those unfamiliar with NFTs through an easy-to-use marketplace where trading and transferring results in an entertaining and lucrative experience for anyone involved."

Lee went on to explain how C2X NFT Marketplace works for content providers and users with easily accessible tools which do not require a series of exchanges. The C2X NFT Marketplace bypasses the need to connect wallets or send cryptocurrency to make purchases. He discussed one of the most popular NFT product lines on the marketplace developed by K-pop group, VERIVERY, which are clips obtained by the group's successful 2021 first US tour. The NFTs feature the musicians never-before-seen access to what happens backstage. He also mentioned another K-pop group, LOONA and a Korean broadcast show from JTBC titled "Showdown," among many others, are also collaborating with the company to develop NFTs.

The C2X NFT Marketplace allows for simplicity, allowing those less experienced in blockchain to create NFTs, compared to other platforms. Minting, purchasing, transmitting and more are all stored through C2X NFT's SmartContract system, where trading and transferring happens in just a few clicks. On the horizon, the C2X NFT Marketplace will be expanding its number of shares in the blockchain ecosystem.

For more information, please visit: https://c2x.world .

Established in 1998 and headquartered in South Korea , Com2uS operates internationally with offices in the United States , Germany , Japan , Indonesia , Taiwan , China , Thailand and Vietnam , and became a subsidiary of Com2uS Holdings (previous: GAMEVIL) in 2013. As a leading developer and publisher of mobile games, they thrive on creating successful games with a level of depth and engagement for the global market. With a newly added focus on blockchain and metaverse, Com2uS is taking a new leap as a global comprehensive content and platform company to lead the global digital paradigm.

MEDIA CONTACT: Shannon Blood M Group Strategic Communications (C2X) +1 917 765 1442 C2Xpr@mgroupsc.com

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Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is excited to announce that its common shares ("Common Shares") are now eligible for book-entry and depositary services through Depository Trust Company ("DTC") in the United States . As the largest securities depository in the world, DTC manages electronic clearing and settlement for securities of publicly traded companies in the United States . DTC eligibility will simplify the process of trading and transferring Common Shares, enhancing liquidity in the United States by accelerating the settlement period for transfers and reducing costs for investors.

"With 56% of our audience in the United States , achieving DTC eligibility allows US investors an enhanced ability to support the largest network in gaming on TikTok. Founded in Los Angeles , Gamelancer has ushered in a new era of gaming immersed in social media. The size and scope of our network underpins the mass migration of social media users to TikTok, the #1 downloaded app, and most popular website in the United States ." – Jon Dwyer , Chairman & CEO, Gamelancer Gaming Corp.

Acquired by Wondr Gaming, Gamelancer Gaming Corp. is a growing mobile-focused social media network in gaming - generating over 1.2 billion monthly video views across its 27 owned and operated channels. With over 28,200,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada , the UK, and Australia , Gamelancer sells direct and programmatic media across its network to the world's largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat.

Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release.

This news release contains forward – looking statements and forward – looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward – looking statements or information. More particularly and without limitation, this news release contains forward – looking statements and information relating to the future business of the Company, the potential of the Company's products and services, further business from the Company's clients, industry outlook and potential and other matters. The forward – looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward – looking statements and information since no assurance can be given that they will prove to be correct.

Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward – looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward – looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.

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NetDragon Websoft Holdings Limited ("NetDragon" or "the Company", Hong Kong Stock Code: 777), a global leader in building internet communities, is pleased to announce that its subsidiary Promethean, a leading global education technology company, just released the all-new ActivPanel with ActivSync that delivers the most robust, seamless, and secure user experience yet. With the new interactive panel, Promethean meets the needs of teachers and IT administrators with intuitive, cutting-edge technology that enables a seamless classroom experience. With its easy, secure sign-in options, streamlined connection to content, flexible lesson delivery software, and personalized user experience, ActivPanel 9 offers the tools needed to transform how teachers use technology.

ActivPanel 9 is the only interactive panel with ActivSync, Promethean's patented technology, which eliminates digital barriers between devices and enables increased connectivity, customizable settings, and enhanced mobility so that teachers can move around the classroom freely. Furthermore, Promethean redesigned the user experience, providing a solution for instructional models, such as hybrid, synchronous, and asynchronous learning that integrate hardware and software in all scenarios. The all-new ActivPanel offers two models, ActivPanel 9 and ActivPanel 9 Premium, and it includes new features with enhanced simplicity, connectivity, security, adaptability, and longevity, to address the key needs of educators.

"With our commitment to providing educators with the ability to transform learning and collaboration, ActivPanel 9 is our most innovative release to date," said Lance Solomon , Chief Product Officer at Promethean. "We addressed the challenges teachers, IT administrators, and district officials face by creating an interactive panel that is more secure, easier to use, and works better with other technologies in their classrooms."

About NetDragon Websoft Holdings Limited

NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities with a long track record of developing and scaling multiple internet and mobile platforms that impact hundreds of millions of users, including previous establishments of China's first online gaming portal, 17173.com, and China's most influential smartphone app store platform, 91 Wireless.

Established in 1999, NetDragon is one of the most reputable and well-known online game developers in China with a history of successful game titles including Eudemons Online, Heroes Evolved, Conquer Online and Under Oath . In recent years, NetDragon has also started to scale its online education business on the back of management's vision to create the largest global online learning community, and to bring true integrated blended learning solutions to every school around the world.

Promethean is a leading education technology company working to transform the way the world learns and collaborates. From our founding in Blackburn, England , over 25 years ago to our global operations in 22 countries today, we've continued to explore, innovate, and inspire—designing learning and collaboration tools that are built for breakthroughs. Our award-winning interactive display, ActivPanel, and lesson delivery software, ActivInspire and ClassFlow, were designed to engage students, connect colleagues, and bring out the brilliance in everyone. With headquarters in Seattle, Washington , and offices worldwide, Promethean is a subsidiary of NetDragon Websoft Holdings Limited (HKSE: 0777).

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SOURCE NetDragon Websoft Holdings Limited

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MIR4 's new PVP content, Bicheon Heist, will be revealed June 28, 2022 .

"Defend the Darksteel or be Heiste d!"

Adding new excitement to the MIR continent, Bicheon Heist will occur every Friday from 10pm to 11pm starting July 1 . Bicheon Castle's underground Darksteel vault has been opened and the clan that rules over Bicheon Castle, together with their allies, must defend against the schemes of the Heisters who seek to plunder Darksteel from the vault. Top 20 clans in the server that are not allied with the Defenders are able to participate as Heisters.

If the Heisters destroy the Iron Gate blocking the entrance to the Darksteel vault and defeat the menacing Master Guardian 'Cheol Mujin' who guards the Darksteel, numerous Darksteel Boxes will be theirs for the taking. Additional rewards such as Legendary Treasure Pieces, Mystic Stones, and Darkened Stones containing materials required to craft Legendary-grade Spirit Treasures can also be obtained.

Exclusive missions for Expedition content have also been added. Players can experience more diverse missions across servers and will receive bountiful loot to help progress their characters as they complete these missions.

Dark Crown Prince Wooska, a new Legendary Wind Spirit will also be introduced through the update. This Legendary Wind Spirit is extremely tough and highly specialized in physical defense. To commemorate the release of the Dark Crown Prince Wooska, a Special Summon tab will become available until the July 26th update. When a Legendary Spirit is summoned through the Special Summon during this period, players will have a 100% chance of obtaining the new Spirit, Dark Crown Prince Wooska.

From my battle to our war! More information about MIR4 can be found on the official site.

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The decentralized finance trend is dramatically shifting the world of video game investments as market participants continue to realize the opportunities available in the sector.

One of the most recent innovations in this arena is the introduction and proliferation of the play-to-earn model in combination with blockchain technology and the adoption of non-fungible tokens (NFTs).

These new-age tech models are creating fresh ways to understand games. While the initial results show there is still a long way to go, some experts have pointed to changing patterns among game consumers.

Here the Investing News Network (INN) offers investors a quick look at the play-to-earn GameFi model, which combines finance and gaming to offer games that monetarily incentivize play.

Gaming has generally been understood as a recreational activity with a singular transaction model: Buy a game and play it until you’re satisfied with it. But this model has been changing lately.

This shift started when game makers began to sell additional content — downloadable offerings have now become an expected standard for consumers depending on the size and success of a game.

Subscription models are another way for games to secure alternative revenue streams. Massively multiplayer online games ask for a monthly payment from players in return for a steady stream of content and modes.

Mobile games have helped increase the free-to-play model in which a game starts at a free price point, but offers purchasing options for in-game content that players can use to customize their experience.

Now, thanks to the rise of blockchain technology, games have begun to offer the play-to-earn model, which can create a way for players to generate digital assets that vary in value.

These games, which rely on blockchain technology, offer players a way to earn in-game digital assets that hold varying values in a cryptocurrency dependent on the game.

“In blockchain games, (NFTs) enable users to take ownership of in-game items, such as virtual clothing or plots of land,” an article on the website Decrypt states.

There’s been an explosion of these types of games, but the ones that have risen to the top have shown the path for more blockchain games to rise.

“Rather than selling game items or copies, the developers of the game focus on growing the player-to-player economy,” said the makers of Sky Mavis, one of the most popular blockchain games out there, according to a report from the Drum.

The promise attached to these rewards is that they can be sold to a marketplace of game players.

Despite this intriguing premise, the report from the Drum indicates that gamers have not widely adopted blockchain games because they lack an interactive aspect and have failed to prioritize gameplay.

“Instead of focusing on gameplay and graphics, economic incentives have become the priority of both players and developers,” the report explains.

A roadmap laid out in a report from the Decrypting Story indicates that the model for these games that is most likely to be successful will be an ecosystem in which more regular gamers who prioritize gameplay experience co-exist with those more interested in the play-to-earn mechanics.

Overall, a market report from Huobi Research indicates that the player base for blockchain games “is still relatively small compared with traditional games,” although the hope is that this will change.

One barrier is that play-to-earn games have been criticized due to the speculative nature of the blockchain world. “As a result, gamers often associate blockchain games with Ponzi schemes and scams,” the report notes.

The launch of GRIT, a battle royale game with blockchain options, on the Epic Game Store, a PC gaming platform, did not go exactly according to plan and highlighted some of the confusing pricing models within these games.

“While some pushback might happen, we think that users will embrace our games once they see the ‘fun’ and understand the value of true digital ownership,” John Osvald, president of game maker Gala Games, told Waypoint.

The blockchain and gaming industries are both still nascent sectors, meaning that when they combine to make blockchain-focused games there can be a significant amount of unpredictability.

It will be crucial for investors to watch the evolution of the GameFi trend and keep an eye on the amount of interest these games can garner from a wider audience.

Don’t forget to follow us @INN_Technology for real-time news updates!

Securities Disclosure: I, Bryan Mc Govern, hold no direct investment interest in any company mentioned in this article.

Editorial Disclosure: The Investing News Network does not guarantee the accuracy or thoroughness of the information reported in the interviews it conducts. The opinions expressed in these interviews do not reflect the opinions of the Investing News Network and do not constitute investment advice. All readers are encouraged to perform their own due diligence.

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