Venture Valley Video Game Expands Partnership with Collegiate Entrepreneurs' Organization®

2022-06-22 14:39:58 By : Ms. Joey Chung

Entrepreneurship Video Game Teaches Business-Concepts to Budding Collegiate Entrepreneurs

The Venture Valley game team today announced a new partnership with the Collegiate Entrepreneurs' Organization ® (CEO) to promote its entrepreneurship-based, business-strategy game. The Venture Valley team and CEO will collaborate on a variety of endeavors, including fall online tournaments; highlighted appearances at conferences; and marketing activities aimed at the CEO audiences.

CEO is the leading global network of more than 250 university and college campus chapters that represent more than 16K collegiate entrepreneurs. Venture Valley is a fast-paced multiplayer business strategy game where players take on the role of an entrepreneur, pitting their learned business savvy against others. Venture Valley is available for free (no in-app purchases or ads) on mobile ( iOS and Android ) and PC (via Steam ). The game will help CEO's members better understand what it takes to be a successful entrepreneur without the real-world risks.

CEO and Venture Valley will conduct a nationwide online tournament where CEO chapter members will compete against each other. The tournament is set to run this fall culminating in a large Venture Valley tournament at the 2022 CEO Global Conference & Pitch Competition in Chicago , October 28-30 . Last year the attendees of the CEO Global conference were given a sneak peek of the game by playing in a tournament conducted during the conference.  As CEO attendees built their ventures and fought off rivals, they learned real business and market skills and gained entrepreneurial experience. Venture Valley opened up a new way for the players to engage in discussions about running a business that weren't solely based around textbook readings.

"We had an amazing response to the game from CEO students. It was great to see how they were able to put their entrepreneurial expertise to the test in heated competitions and bring their learnings to life," said Beth Harris , Head of Game Marketing for the Venture Valley game.  "The expansion of our relationship with CEO will be a great win for students wanting to engage with business concepts in a risk-free environment."

"This partnership is a perfect path to meeting our members, where they are. With the increased use of social media and reduced attention span, gamifying financial literacy and entrepreneurship is a direct avenue to additional entrepreneurial action. The principles of startup resources, investments, expenses, capital financing, income, payroll and much more is put to the test in a fun, risk-free app," said James Zebrowski . "We are excited to partner with Venture Valley as it directly supports our mission to inform, support and inspire college students to be more entrepreneurial via new venture creation."

Venture Valley is a project of the Singleton Foundation for Financial Literacy and Entrepreneurship, a nonprofit public benefit corporation. The game takes budding entrepreneurs on a business-growing journey through 35 unique missions in either a single-player campaign, or pits them against friends and foes in competitive esports-style multiplayer play. Budding entrepreneurs learn real financial and business skills as they grow their business from one small pet-walking enterprise to multiple businesses, including a drone factory, a dating app development firm, a robot manufacturer, and many more. Business owners will experience the highs and lows of being their own boss, and will need to keep in mind that along with success comes rivals. Luckily, competition can be kept in check through competitive strategic duels using boost and adversity cards, adding fast-dealing esports-type play.

The global network of Collegiate Entrepreneurs' Organization represents 250 universities and college chapters domestically as well as chapters located in the United Arab Emirates , United Kingdom , Spain , Brazil , Australia , Canada , Oman and India . These chapters represent 16,500 collegiate entrepreneurs, each possessing an irrepressible spirit of the entrepreneurial mindset.  The mission of CEO is to inform, support and inspire college students to be more entrepreneurial via new venture creation.

More information on the Venture Valley game can be found at www.venturevalleygame.com and through social media channels:

The free-to-play Venture Valley game is a fast-paced multiplayer mobile and PC business strategy game where players take on the role of an entrepreneur, pitting their business savvy against that of others. The game is a project of The Singleton Foundation for Financial Literacy and Entrepreneurship, a nonprofit with the mission of making financial competence fun and engaging for everyone by using the power of entertainment to capture attention, create change, promote entrepreneurship, and to inspire individual achievement. https://venturevalleygame.com

The Collegiate Entrepreneurs' Organization (CEO), based in The University of Tampa's Lowth Entrepreneurship Center, a part of Sykes College of Business, is a 501(c)(3), not-for-profit corporation whose mission is to "inform, support and inspire college students to be entrepreneurial and to seek opportunity through enterprise creation." From its inception in 1984, the organization has grown to approximately 16,500 members, representing nearly 250 college- and university-based chapters.

The mission of the Singleton Foundation is to make financial competence fun and engaging for everyone by using the power of entertainment to capture attention, create change, promote entrepreneurship and to inspire individual achievement. The Singleton Foundation for Financial Literacy and Entrepreneurship is a 501(c)(3).

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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."

The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before - animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.

COLLECT ICONIC CHARACTERS IN GAME Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.

RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.] Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.

SPECIAL EVENTS In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.

EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!

Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.

Visual assets for the game, including key art and logos, can be found in the online press kit .

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .

ABOUT NBC'S THE OFFICE

Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.

Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.

ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS

Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

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Infinity Game Table to Feature the First Digital Reimagination of Popular Titles

Arcade1Up, the leader in at-home retro arcade game entertainment, today announced a partnership with The Op (Usaopoly), a leading publisher of best-selling board games and puzzles, to bring some of their most popular games to Arcade1Up's Infinity Game Table™ the leading hybrid tabletop gaming device. The partnership marks the first time The Op's iconic games will be available in a digital format and will expand the Infinity Game Table's fast-growing library of 78 games and activities. Games from The Op are expected to be available later this year.

"We look at the Infinity Game Table as the next generation of 'Family Game Night' with innovative new entertainment that everyone can enjoy. Working with The Op to reimagine some of their well-known titles for the digital platform, while expanding our library of games, is something we are very excited to take on," said Davin Sufer, CTO of Arcade1Up. "We look forward to continued innovation and furthering our position as the leader in the hybrid digital tabletop gaming category."

"We are thrilled to be making our best-selling games available digitally for the first time on such an innovative, digital-first platform like the Infinity Game Table," said Casey Sershon , Director of Product Development at The Op. "The Infinity Game Table will really bring our games to life, providing fun for the entire family. It's the perfect combination of digital engagement while maintaining the in-person social aspect of board games."

The Infinity Game Table has been wildly successful in its first year, selling out of its initial wave of shipments and reaching over $1 million backing on Kickstarter. Awards and accolades include being named "Best Board Game" (2021) by Esquire, CNN's "Best Games & Gadgets of E3", one of Newsweek's "25 Incredible Gifts for Gamers," and CNET's CES "2021's Coolest Gadgets."

About the Infinity Game Table by Arcade1Up The Infinity Game Table™ by Arcade1Up is the future of "Family Game Night." A hybrid digital tabletop gaming experience, the Infinity Game Table™ couples digital and IRL experiences heightening the competitive fun of playing board games. The Infinity Game Table's™ growing library of 78 games and activities includes digital versions of marquee family game night essentials including CLUE®, HARRY POTTER™ Wizard's Chess, TICKET TO RIDE®, SCRABBLE®, MONOPOLY®, CHUTES & LADDERS® and more. Now available through most major retailers and directly from Arcade1Up.com

About The Op – Usaopoly The Op, also known as Usaopoly, is a leading publisher and manufacturer of board games and puzzles for over 25 years. Our diverse portfolio includes award-winning and best-selling titles such as TELESTRATIONS®, BLANK SLATE™, and HARRY POTTER™ HOGWARTS BATTLE™ as well as licensed versions of MONOPOLY®, CLUE®, MUNCHKIN®, TRIVIAL PURSUIT®, CODENAMES and more. The Op continues to partner with marquee brands and licensors such as Hasbro, Disney, Marvel, Nintendo, Warner Bros., Cartoon Network, FOX, and Nickelodeon. The Op is passionate about bringing family, friends, and fans together to create memorable experiences through play! Learn more at www.TheOp.games .

Contact: Robert Pellarin robert@tastemakersllc.com

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Bring Speed and Privacy to Live Video Interactions

Tokyo -based synthetic media developer EmbodyMe, Inc . today announced the U.S. launch of xpression camera the real-time, face-filtering app for video meetings, live streaming and chatting. xpression camera reflects users' facial expressions on any face-featured photo or video in real-time to take video meetings at any time and create content videos, GIFs, memes, and more. As the only real-time, AI-generated, face filtering app on the market, xpression camera lets content creators easily import their videos or stream live, for fun or for work, in Zoom, Twitch, Microsoft Teams, Google Meets, YouTube and more.

With xpression camera, the creator's face becomes the blueprint to instantaneously maneuver expressions, as well as the facial and head movements in a chosen photo or video. EmbodyMe, xpression camera's developer, uses neural rendering and 3D Dense Face-Tracking to capture facial movements in real time and regenerate visual elements immediately.

Setting it apart from others in the real-time filtering space, xpression camera maintains complete privacy of the user by changing the facial and background images on the screen. In addition, all videos and live-streams have a watermark embedded to protect users and viewers of the content from deep-fake confusion.

"xpression camera offers users a transformative experience, whether they are using the app on work calls or are inspired to insert their face or voice into the latest tik-tok trend," said Issay Yoshida , CEO of EmbodyMe Inc. "We are empowering creators to put their best face forward, whether it's their face or not, letting them effortlessly create new content when they want to be off camera or when a spark of creativity takes hold."

Standard PCs and Macs will quickly produce high-quality content using images from the web, camera roll, social media, or the app. Creators can become any image with a face -- pictures, paintings, stuffed animals, dolls, artwork, comics, cartoons, sculptures, illustrations, pets, or a star in a movie or TV clip.

The beta version of xpression camera launched in September 2020 . In November, 2020, the app secured the "No. 1 product of the week" spot on Product Hunt. In 2018 it was also awarded the Microsoft Innovation Award and the GTC Japan NVIDIA Inception Award.

EmbodyMe, Inc., based in Tokyo , develops synthetic media using AI, which enables user-generated video and image manipulation content. With specialists in deep learning and computer graphics technologies, the company provides inventive solutions to today's most pressing audio-visual communication challenges. EmbodyMe is supported by well-known investors, including Techstars, IncubateFund, and DeepCore (a Softbank AI-focused fund). The company has released several products, including a VR app called Embody Me, xpression for iOS, a meme generator, and xpression camera.

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B. Riley Principal 150 Merger Corp. (Nasdaq: BRPM) ("BRPM"), a special purpose acquisition company sponsored by an affiliate of B. Riley Financial, Inc. (Nasdaq: RILY), and FaZe Clan Inc. ("FaZe Clan"), today announced that the registration statement on Form S-4 (the "Registration Statement") with respect to the proposed business combination between BRPM and FaZe Clan (the "Business Combination") was declared effective by the Securities and Exchange Commission (the "SEC").

BRPM also announced that it will hold a Special Meeting of stockholders at 10:00 AM , New York City time, on July 15, 2022 . At the meeting, BRPM stockholders will be asked to consider and vote upon proposals to approve the Business Combination and related matters. BRPM stockholders of record as of May 26, 2022 are eligible to attend and vote at the Special Meeting. The Special Meeting will be held virtually and BRPM stockholders can attend using the virtual meeting instructions set forth on their proxy cards.

The Business Combination is expected to close shortly after the Special Meeting, subject to BRPM stockholder approval and the satisfaction or waiver of certain closing conditions. Upon closing, BRPM will change its name to FaZe Holdings Inc., and the combined company's common stock is expected to be listed on NASDAQ under the ticker symbol "FAZE".

"FaZe is on the verge of becoming a publicly traded company," said Lee Trink, Chief Executive Officer of FaZe Clan. "The capital from the Business Combination will help us to continue to grow our brand as a leader in esports and the creator economy, and embrace the advent of new digital goods and platforms. We look forward to closing the Business Combination and continuing to partner with the B. Riley team in our journey to the public market."

BRPM has filed a definitive proxy statement/prospectus relating to the proposed Business Combination with the SEC. The definitive proxy statement/prospectus contains important information about BRPM, FaZe Clan and the proposed Business Combination.

BRPM is a special purpose acquisition company formed for the purpose of effecting a merger, capital stock exchange, asset acquisition, stock purchase, reorganization or similar business combination with one or more businesses. BRPM began trading on the NASDAQ on February 19, 2021 following its initial public offering. Its shares of Class A common stock, units and warrants trade under the ticker symbols BRPM, BRPMU and BRPMW, respectively. BRPM is sponsored by an affiliate of B. Riley Financial, Inc. (Nasdaq: RILY).

FaZe Clan is a digital-native lifestyle and media platform rooted in gaming and youth culture, reimagining traditional entertainment for the next generation. Founded in 2010 by a group of kids on the internet, FaZe Clan was created for and by Gen Z and Millennials, and today operates across multiple verticals with transformative content, tier-one brand partnerships, a collective of notable talent, and fashion and consumer products. Reaching over 500 million followers across social platforms globally, FaZe Clan delivers a wide variety of entertainment spanning video blogs, lifestyle and branded content, gaming highlights and live streams of highly competitive gaming tournaments. FaZe Clan's roster of more than 85 influential personalities consists of engaging content creators, esports professionals, world-class gamers and a mix of talent who go beyond the world of gaming, including NFL star Kyler "FaZe K1" Murray, Lebron "FaZe Bronny" James Jr., Lil Yachty aka "FaZe Boat" and Snoop Dogg aka "FaZe Snoop." Its gaming division includes 11 competitive esports teams who have won over 30 world championships. For more information, visit www.fazeclan.com , investor.fazeclan.com and follow FaZe Clan on Twitter , Instagram , YouTube , TikTok , and Twitch .

In connection with the proposed business combination (the "Business Combination), BRPM has filed a registration statement on Form S-4 (the "Registration Statement") with the Securities and Exchange Commission (the "SEC") and a definitive proxy statement/prospectus relating to the proposed Business Combination (the "Proxy Statement/Prospectus"). BRPM will mail the Proxy Statement/Prospectus to holders of BRPM's shares of common stock as of the record date in connection with BRPM's solicitation of proxies for the vote by BRPM stockholders with respect to the proposed Business Combination and other matters as described in the Proxy Statement/Prospectus. BRPM stockholders and other interested persons are urged to read the Proxy Statement/Prospectus, and documents incorporated by reference therein, as well as other documents filed with the SEC in connection with the proposed Business Combination, as these materials will contain important information about BRPM, FaZe Clan and the proposed Business Combination. Stockholders are able to obtain copies of the Proxy Statement/Prospectus and other documents containing important information about BRPM, FaZe Clan and the proposed Business Combination filed with the SEC, without charge, on the website maintained by the SEC at http://www.sec.gov , or by directing a request to: B. Riley Principal 150 Merger Corp, 299 Park Avenue, 21st Floor, New York, New York 10171, Attention: Daniel Shribman , telephone: (212) 457-3300.

This communication shall not constitute a solicitation of a proxy, consent or authorization with respect to any securities or in respect of the proposed Business Combination. This communication shall also not constitute an offer to sell or the solicitation of an offer to buy any securities, or a solicitation of any vote or approval, nor shall there be any sale of securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such jurisdiction.

BRPM and FaZe Clan and their respective directors and executive officers, under SEC rules, may be deemed to be participants in the solicitation of proxies of BRPM's stockholders in connection with the proposed Business Combination. Stockholders of BRPM may obtain more detailed information regarding the names, affiliations and interests of BRPM's and FaZe Clan's directors and executive officers in the Proxy Statement/Prospectus. Information concerning the interests of BRPM's participants in the solicitation, which may, in some cases, be different than those of BRPM's stockholders generally, are set forth in the Proxy Statement/Prospectus.

The information in this communication includes "forward-looking statements" pursuant to the "safe harbor" provisions of the United States Private Securities Litigation Reform Act of 1995. All statements, other than statements of present or historical fact included in this communication, regarding the proposed Business Combination, the ability of the parties to consummate the proposed Business Combination, the benefits and timing of the proposed Business Combination, as well as the combined company's strategy, future operations and financial performance, estimated financial position, estimated revenues and losses, projections of market opportunity and market share, projected costs, prospects, plans and objectives of management are forward-looking statements. These forward-looking statements generally are identified by the words "budget," "could," "forecast," "future," "might," "outlook," "plan," "possible," "potential," "predict," "project," "seem," "seek," "strive," "would," "should," "may," "believe," "intend," "expects," "will," "projected," "continue," "increase," and/or similar expressions that concern BRPM's or FaZe Clan's strategy, plans or intentions, but the absence of these words does not mean that a statement is not forward-looking. Such statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995 and are based on the management of BRPM's and FaZe Clan's belief or interpretation of information currently available.

These forward-looking statements are based on various assumptions, whether or not identified herein, and on the current expectations of BRPM's and FaZe Clan's management and are not predictions of actual performance. Because forward-looking statements are predictions, projections and other statements about future events that are based on current expectations and assumptions, whether or not identified in this communication, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Many factors could cause actual results and condition (financial or otherwise) to differ materially from those indicated in the forward-looking statements, including but not limited to: (1) the occurrence of any event, change or other circumstances that could give rise to the termination of negotiations and any subsequent definitive agreements with respect to the proposed Business Combination; (2) the outcome of any legal proceedings or other disputes that may be instituted against BRPM, FaZe Clan, the combined company or others; (3) the inability to complete the proposed Business Combination due to the failure to obtain approval of the stockholders of BRPM, to obtain certain governmental and regulatory approvals or to satisfy other conditions to closing; (4) changes to the proposed structure of the proposed Business Combination that may be required or appropriate as a result of applicable laws or regulations, including the risk that any regulatory approvals are not obtained, are delayed or are subject to unanticipated conditions that could adversely affect the combined company or the expected benefits of the proposed Business Combination; (5) the ability to meet stock exchange listing standards following the consummation of the proposed Business Combination; (6) the risk that the proposed Business Combination disrupts current plans and operations of BRPM or FaZe Clan as a result of the announcement and consummation of the proposed Business Combination; (7) the ability to recognize the anticipated benefits of the proposed Business Combination, which may be affected by, among other things, competition, the ability of the combined company to grow and manage growth profitably, maintain relationships with customers and suppliers and retain its management, key employees and talents; (8) costs related to the proposed Business Combination; (9) changes in applicable laws or regulations, including changes in domestic and foreign business, market, financial, political, and legal conditions; (10) the possibility that BRPM, FaZe Clan or the combined company may be adversely affected by other economic, business, and/or competitive factors; (11) the impact of COVID 19 on BRPM's or FaZe Clan's business and/or the ability of the parties to complete the proposed Business Combination; (12) the inability to complete the PIPE investments in connection with the proposed Business Combination; and (13) other risks and uncertainties set forth in the Proxy Statement/Prospectus relating to the proposed Business Combination. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as, and must not be relied on by any investor as, a guarantee, an assurance, a prediction or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of BRPM and FaZe Clan. Forward-looking statements speak only as of the date they are made. While FaZe Clan and BRPM may elect to update these forward-looking statements at some point in the future, FaZe Clan and BRPM specifically disclaim any obligation to do so. These forward-looking statements should not be relied upon as representing FaZe Clan's and BRPM's assessments as of any date subsequent to the date of this communication. Accordingly, undue reliance should not be placed upon the forward-looking statements.

Contacts For FaZe Clan Investors: Ellipsis, ir@fazeclan.com Media: Chelsey Northern , chelsey.northern@fazeclan.com

For BRPM Investors: Dan Shribman , dshribman@brileyfin.com Media: Jo Anne McCusker , jmccusker@brileyfin.com

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SOURCE B. Riley Principal 150 Merger Corp.; FaZe Clan Inc.

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The Canadian digital media company to help with content production and post-production for the global professional esports leagues

Akshon Media is proud to announce that it has been named an official content production company for the 2022 season of Overwatch League™ and Call of Duty League™. This pivotal announcement comes after a successful 3-year deal with Activision Blizzard producing highlight videos for the Overwatch League .

For the 2022 season of Overwatch League , Akshon Media is expanding its mandate and working with Blizzard Entertainment to produce post-game match highlights, video content for broadcast and other work behind the scenes as a content production company.

In addition, the 2022 season will mark the first time Akshon Media produces match highlights for the Call of Duty League .

"These production contracts for the global franchises were awarded to Akshon Media for our uncanny ability to create content that truly resonates with the global esports fans," says Roger Chan , CEO of Akshon media. "Akshon's hand-picked team understands the storytelling needed to enhance the overall fan experience and we're thrilled to continue our relationship with Activision Blizzard."

The Overwatch League is a professional esports league for the Overwatch® franchise and features 20 teams representing 19 cities across six countries. The 2021 Grand Finals was the most-watched match in the league's history, with a global average minute audience of 1.68 million*. The 2022 regular season began on May 5th and is scheduled to run until October 22nd .

Call of Duty League is the official esports league of the Call of Duty® franchise and includes 12 teams representing four countries. The 2022 season of Call of Duty League is currently underway and has already seen a historic viewership during the season's first Major, making it the best performing Major since the league's inception*.

Founded in 2016, Akshon Media has been producing high-quality digital videos for a wide breadth of brands and categories. Known for its compelling storytelling, digital marketing and intricate network of content producers, it has operations in Los Angeles , Seoul , and Vancouver . For more information on Akshon Media and its portfolio, please visit www.akshonmedia.com .

Akshon Media is a multi-disciplinary digital media company with a team of creatives dedicated to working with our clients and partners to create high-quality, engaging digital video content from short news bytes, to explainer videos to full-length documentaries. Visit us at https://www.akshonmedia.com/ for more information.

The Overwatch League™ is the first major global professional esports league with city-based teams across Asia , Europe , and North America . Overwatch® was created by globally acclaimed publisher Blizzard Entertainment (a division of Activision Blizzard—Nasdaq: ATVI), whose iconic franchises have helped lay the foundations and push the boundaries of professional esports over the last 15 years. The latest addition to Blizzard's stable of twenty-two #1 games, Overwatch was built from the ground up for online competition, with memorable characters and fast-paced action designed for the most engaging gameplay and spectator experiences. To learn more about the Overwatch League, visit www.overwatchleague.com .

Call of Duty League™ is the official esports league of the Call of Duty® franchise, from publisher Activision. The Call of Duty League includes 12 teams representing 4 countries and spotlights the best Call of Duty esports players from around the world. The Call of Duty League launched in 2020 and features fresh ways for pro players, amateurs, and fans to come together around one of the world's most beloved games. To learn more about the Call of Duty League , visit callofdutyleague.com .

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future, including statements about the availability, dates, programming, features and functionality of the Call of Duty League and Overwatch League, including the 2022 season, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Blizzard's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to The Call of Duty League, LLC, The Overwatch League, LLC, Activision Publishing and Activision Blizzard as of the date of this release, and none of The Call of Duty League, LLC, The Overwatch League, LLC, Activision Publishing or Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of The Call of Duty League, LLC, The Overwatch League, LLC, Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations

CALL OF DUTY, CALL OF DUTY LEAGUE, and the CALL OF DUTY LEAGUE logo are trademarks or registered trademarks of Activision Publishing, Inc. in the U.S. and/or other countries. OVERWATCH, OVERWATCH LEAGUE and the OVERWATCH LEAGUE log are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks and trade names are the properties of their respective owners.

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Bingo Blitz® the Playtika® studio behind the world's #1 free-to-play social Bingo game[1]  has today announced a partnership with Meals on Wheels America, the leading charity dedicated to fighting senior hunger and isolation. The partnership will be focused specifically on the issue of loneliness as a critical health and social issue in elderly populations, a cause chosen directly by Bingo Blitz players.

Starting today, Bingo Blitz will feature dedicated content, developed in partnership with Meals on Wheels, allowing players to make an impact through gameplay. The in-game event is part of the chef feature, where players collect ingredients by playing Bingo and use them to make a wide range of dishes in the app's virtual kitchen. The game will also engage with its fans across social media and community platforms to highlight the important issue of loneliness amongst the aging population in the US.

Bingo Blitz will dedicate a total of $300,000 to the partnership with Meals on Wheels throughout 2022. A financial contribution of $200,000 will be donated directly to Meals on Wheels, and another $100,000 will be dedicated to promoting the partnership through local activations. As part of these local activations, some Bingo Blitz players will get the chance to join the game's employees in cooking and delivering meals to Meals on Wheels clients. The global community of players will also have the opportunity to write letters and to choose gifts for seniors living in isolation.

"We know that often, isolation – especially among older Americans who are homebound – is a hidden issue," said Kristine Templin , Chief Development Officer. "But loneliness is dire to seniors' health, and we need everyone to take meaningful action to address this growing issue. That's why we're so grateful to Bingo Blitz for their commitment to fighting senior isolation and hunger alongside us."

Loneliness as a social and public health problem has gained attention in recent years. The ongoing COVID-19 epidemic, and the need for social distancing, has left many older adults increasingly isolated at a time they can no longer rely on friends and family to keep them company and to provide them with basic necessities. In many communities, Meals on Wheels has stepped in to play a critical role in bridging this gap.

The story of Ollie, 83, is illustrative. Prior to the pandemic, she relied on her local church to provide her with community and social activities. Once the pandemic began, she began to feel isolated and alone – a feeling which only grew worse as friends and family were no longer able to safely bring groceries or to drive her to appointments.  Regular check-ins from Meals on Wheels volunteers have proven to be crucial in supporting her mental and physical well-being.  Ollie, who worked as a cook for three decades, said that: "These folks are just so friendly, and the food is good too ! " She continued, " I've lived through an awful lot in my life, but I don't think I've ever experienced something that has hurt so many people all over the world."

For Bingo Blitz, whose team developed engaging in-game content and challenges focused entirely on Meals on Wheels, the partnership is representative of the game's overall commitment to the fight against senior loneliness and to build communities through play. Lior Itzhak , General Manager of Bingo Blitz, comments:

"Everyone at Bingo Blitz is immensely proud to be officially partnering with Meals on Wheels America…we have always seen it as part of our mission to bring people together from all around the world to nurture a community spirit across borders. Unfortunately, there are too many people who need Meals on Wheels services. But there are also many people who have a strong desire to give back and offer help, however they can. We believe that our industry can "change the game of giving," playing a key role in encouraging that spirit of generosity and helping to build awareness of this important social cause through gaming.

About Meals on Wheels America Meals on Wheels America is the leadership organization supporting the more than 5,000 community-based programs across the country that are dedicated to addressing senior isolation and hunger. This network serves virtually every community in America and, along with an estimated two million staff and volunteers, delivers the nutritious meals, friendly visits and safety checks that enable America's seniors to live nourished lives with independence and dignity. By providing funding, leadership, education, research and advocacy support, Meals on Wheels America empowers its local member programs to strengthen their communities, one senior at a time.

Learn more at mealsonwheelsamerica.org .

Bingo Blitz ® is the #1 free-to-play bingo game1, with over 1 million active players per day on social networks and mobile platforms forming a large community of players from all over the world. At Bingo Blitz, we care about our players and are driven by a commitment to provide them with the highest quality product and user experience. Through exciting narratives, innovative features, and mega prizes, our mission is to reinvent the way people play Bingo. Our unique social platform and content make it fun and easy for millions of people to play and connect with each other worldwide.

About Playtika Playtika® Holding Corp. (NASDAQ: PLTK) is a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles. Founded in 2010, Playtika was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms. Headquartered in Herzliya, Israel , and guided by a mission to entertain the world through infinite ways to play, Playtika has offices worldwide and employs over 4,000 employees.

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[1] According to App Annie , Bingo Blitz is the world's most popular free-to-play Bingo game by worldwide downloads from Jan - Dec 2021 across iOS and Google Play.

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The virtual world platform SuperWorld along with renowned cryptoartist VESA have launched a groundbreaking art exhibit and NFT gallery in the Metaverse. The exhibit, entitled " LUXOR ", features an AR VR Luxor Temple modeled in 3D by the SuperWorld team, with dozens of NFT artworks created by VESA showcased throughout the virtual space.

The LUXOR project serves as a testament to the technology of the present and as a tribute to our ancient artistic and creative heritage.

"I'm thrilled to be working with VESA, and honored for the opportunity to bring his artistic and creative vision to life through the LUXOR project," said SuperWorld Co-Founder and CEO Hrish Lotlikar . "This exhibition is a great way to engage people in the history of the Luxor temple, introduce VESA's artwork to a broader range of NFT collectors, and showcase the amazing immersive tech we're building in SuperWorld."

"The culmination of this project, and having my work displayed in the Luxor temple in VR as designed by SuperWorld, is a tremendous honor," says VESA . "By resurrecting and paying tribute to the wisdom of our forgotten past and using it to articulate what is possible today, the Luxor project is not only exciting for me personally, but it also paves a roadmap for our creative future in the Metaverse."

The Luxor project's origin was initially inspired by Emmy-award winning writer, producer and Egyptologist, John Anthony West , whose series "Magical Egypt'' served as a catalyst for VESA in his journey toward creation. In addition, VESA has taken inspiration from the book Temple in Man, by R. A. Schwaller de Lubicz, which crystallized his artistic vision and rendered the project all the more impactful. And thus, VESA has created a digital monument that–like all art which moves us–must ultimately be framed as a question: Where does our journey begin?

About SUPERWORLD SuperWorld is a virtual world in augmented reality (AR), digitally mapped over the surface of the Earth. Plots of SuperWorld land are represented as non-fungible tokens (NFT) corresponding to real world space. Any user in SuperWorld can explore and create AR content, engage in a virtual real estate marketplace, or buy and sell NFTs in the SuperWorld NFT Salon. Visit SuperWorldapp.com

About VESA The work of mixed media artist VESA combines photography, painting, bodypainting, and digital collaging into a single expression called "Artevo." VESA's art is featured in collections of some of the art world's biggest patrons, and his work has been widely featured from Forbes , BBC World News , and Vice , among others.

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